DEF B1 Background {\n\ skyColor [0 0 0, 1.0 1.0 1.0 ]\n\ skyAngle 1.6\n\ groundColor [1 1 1, 0.8 0.8 0.8, 0.2 0.2 0.2 ]\n\ groundAngle [ 1.2 1.57 ]\n\ }\n\ DEF Wall Shape {\n\ geometry Box {size 1 1 1}\n\ appearance Appearance { material Material { diffuseColor 0 0 1 } }\n\ }\n\ DEF Entry Viewpoint {\n\ position 0.5 1.0 5.0\n\ orientation 0.0 0.0 -1.0 0.52\n\ }\n" for (i in Maze) { split(i, t, SUBSEP) Document = Document " Transform { translation " Document = Document t[1] " 0 -" t[2] " children USE Wall }\n" } Document = Document " ] # end of group for world\n}" Reason = "OK" ORS "Content-type: model/vrml" Header = Footer = "" } } function MakeMaze(x, y) { delete Maze[x, y] # here we are, we have no wall here p = 0 # count unvisited fields in all directions if (x-2 SUBSEP y in Maze) d[p++] = "-x" if (x SUBSEP y-2 in Maze) d[p++] = "-y" if (x+2 SUBSEP y in Maze) d[p++] = "+x" if (x SUBSEP y+2 in Maze) d[p++] = "+y" if (p>0) { # if there are unvisited fields, go there p = int(p*rand()) # choose one unvisited field at random if (d[p] == "-x") { delete Maze[x - 1, y]; MakeMaze(x - 2, y) } else if (d[p] == "-y") { delete Maze[x, y - 1]; MakeMaze(x, y - 2) } else if (d[p] == "+x") { delete Maze[x + 1, y]; MakeMaze(x + 2, y) } else if (d[p] == "+y") { delete Maze[x, y + 1]; MakeMaze(x, y + 2) } # we are back from recursion MakeMaze(x, y); # try again while there are unvisited fields } }